Commercial Art Portfolio
1)Project Scope: the part of planning a project that involves making a list of specific project goals with tasks, costs, and deadlines.
2)Change Orders: requested changes to a projects scope which should either be approved or denied.
3)Feedback Loop: the order in which feedback(comments about how someone is doing on a job) is presented on an part of a project.
4)Scope Creep: continuous and unauthorized growth of a projects scope.(this means things are taking longer than planned.)
5)Target Audience: the specific group of consumers that will most likely want to buy your product or service.
6)Demographics: the groupings in your target audience that can be age, culture, education levels, income levels, and gender.
7)Questions to ask a client: what are goals for a project? Who is the target audience demographics?
8)Project Specs: Description of how the projects needs to be done (sizes, resolution, color format, web vs. print document, e.tc)
9)Timeline: the estimated time it will take to complete a project and when its due.
10)Project Phases: the grouping of steps required to finish a project - they are broken down into sections and put on a timeline.
11)Planning and Analysis Phase: the first step in a project when a team collaborates (has a group discussion) on how to solve a problem in the project.
12)Designing Phase: the second step in the project when solutions are created, and suggested to solve any problems or tasks needed.
13)Testing Phase: the third step in the project when a team makes sure everything that was designed works correctly.
14)Implementing/Publishing Phase: the last step in the project when the final project is done, and either put on a website, published in a book, or printed.
15)Iterative Design: a type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16)Visual Design Process: discuss the intention of the job, research similar jobs, brainstorm ( do rough sketches), make edits, and define work. This is a specific example of iterative design.
17)Non-Destructive Edits: when you make edits that are not permanent. you can easily change these edits at any time. Examples are layer masks, adjustment layers, and smart object edits.
18)Destructive Edits: when you make edits that are permanent. Examples are eraser, using anything in the image>adjustments menu, clone stamp, selecting something and deleting, merging layers together instead of grouping in folder.
19)Printing Specs (for art being printed on paper): files should be set to CMYK (cyan, magenta, yellow, and black). The resolution (pixels per inch) should be 300.
20)Screen specs(websites/electronic graphics): Files should be set to RGB (red green, and blue). The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21)Raster(Bitmap): An image in photoshop made of square pixels. It can not be enlarged without loosing quality since the pixels are bigger, making it look blurry. All photographic images are raster/bitmap.
22)Vector: Graphics that are created mathematically and can be enlarged without loosing quality. Examples in Photoshop are the shape tool, text, and pen tool. (and all Adobe illustrator files).
23)Dimension: the exact size of your file/artboard. Examples 8x10 inches or 1980x1020 pixels.
24)Proportion/Aspect Ratio: the ratio of an images width to height. It is often written with a colon between two numbers.
25)Kerning: the space between 2 characters of text.
26))Tracking: the space between a group of text characters.
27)Leading: the vertical space between lines of text in a paragraph
28) Hierarchy: the arrangements in elements in a way that indicates their relative importance allowing the viewers to understand the order of importance within a design
29)
2)Change Orders: requested changes to a projects scope which should either be approved or denied.
3)Feedback Loop: the order in which feedback(comments about how someone is doing on a job) is presented on an part of a project.
4)Scope Creep: continuous and unauthorized growth of a projects scope.(this means things are taking longer than planned.)
5)Target Audience: the specific group of consumers that will most likely want to buy your product or service.
6)Demographics: the groupings in your target audience that can be age, culture, education levels, income levels, and gender.
7)Questions to ask a client: what are goals for a project? Who is the target audience demographics?
8)Project Specs: Description of how the projects needs to be done (sizes, resolution, color format, web vs. print document, e.tc)
9)Timeline: the estimated time it will take to complete a project and when its due.
10)Project Phases: the grouping of steps required to finish a project - they are broken down into sections and put on a timeline.
11)Planning and Analysis Phase: the first step in a project when a team collaborates (has a group discussion) on how to solve a problem in the project.
12)Designing Phase: the second step in the project when solutions are created, and suggested to solve any problems or tasks needed.
13)Testing Phase: the third step in the project when a team makes sure everything that was designed works correctly.
14)Implementing/Publishing Phase: the last step in the project when the final project is done, and either put on a website, published in a book, or printed.
15)Iterative Design: a type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16)Visual Design Process: discuss the intention of the job, research similar jobs, brainstorm ( do rough sketches), make edits, and define work. This is a specific example of iterative design.
17)Non-Destructive Edits: when you make edits that are not permanent. you can easily change these edits at any time. Examples are layer masks, adjustment layers, and smart object edits.
18)Destructive Edits: when you make edits that are permanent. Examples are eraser, using anything in the image>adjustments menu, clone stamp, selecting something and deleting, merging layers together instead of grouping in folder.
19)Printing Specs (for art being printed on paper): files should be set to CMYK (cyan, magenta, yellow, and black). The resolution (pixels per inch) should be 300.
20)Screen specs(websites/electronic graphics): Files should be set to RGB (red green, and blue). The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21)Raster(Bitmap): An image in photoshop made of square pixels. It can not be enlarged without loosing quality since the pixels are bigger, making it look blurry. All photographic images are raster/bitmap.
22)Vector: Graphics that are created mathematically and can be enlarged without loosing quality. Examples in Photoshop are the shape tool, text, and pen tool. (and all Adobe illustrator files).
23)Dimension: the exact size of your file/artboard. Examples 8x10 inches or 1980x1020 pixels.
24)Proportion/Aspect Ratio: the ratio of an images width to height. It is often written with a colon between two numbers.
25)Kerning: the space between 2 characters of text.
26))Tracking: the space between a group of text characters.
27)Leading: the vertical space between lines of text in a paragraph
28) Hierarchy: the arrangements in elements in a way that indicates their relative importance allowing the viewers to understand the order of importance within a design
29)